Wiki

How Aldermere works, written from the playtest build. Numbers come from the game's own code and may change between playtests.

Getting started

Your account, the controls, your first hour and what happens when you die.

World

Aldermere, the town of Highmarch, its traders and the land outside the walls.

Skills

How skills rise by use, and what each combat and healing skill does.

Crafting and gathering

Lumberjacking, mining, skinning, foraging, and the crafts to come.

Magic

Spellbooks and reagents. Not in the build yet.

Creatures

The animals and monsters of Aldermere, with their stats and habits.

Items

Materials, weapons, armour, containers, weight and the bank.

Lore

The last lit shard, the tetherstones and the worlds that went dark.