Wiki / World

The woods

The east and south woods, their trees, their herds and wolves, the woodcutters' camp and the hunting lodge.

Last updated

This page describes today's playtest build. Values may change during playtests.

Woods cover the east and south of the region, more than 100 hectares in all. A small copse also grows in the north-west, near the coast.

Places

  • The woodcutters’ camp sits in the south woods at the end of the south road, with a hut.
  • The hunting lodge stands at the far east edge, where the east road ends.

Trees

TreeWhere it growsLumberjacking needed
PineMostly on the hills0
OakThe common broadleaf, everywhere30
AshDeeper in the forest50
YewDeeper still70
EmberwoodThe deepest woods90
AppleMeadows, farms and town gardensForaged, not chopped

The deeper you go, the better the wood. See Lumberjacking.

Bushes in the woods give wildberries, and with skill the herbs mallowort, ashcap, moonpetal and wyrmroot. See Foraging.

Wildlife

  • The east woods hold a deer herd of about 14 at the start. The wolves keep to the deeper woods further east, about 6 of them.
  • The south woods hold about 10 deer and 3 wolves.
  • A wolf pack and a herd of hinds also live near the south bridge.

These numbers move. Deer breed and starve, and wolves hunt them. See Creatures of Aldermere.

Goblins

Three goblin camps sit in the south-west woods, west of the south road, with up to three goblins each. They attack on sight. See Goblin.

Staff write this wiki for now. Player editing comes later.