One bright crystal shard hangs over a walled city at night, surrounded by dark broken fragments

Every other shard has gone dark

Aldermere is the last world still lit. Cross over with nothing, wake at a tetherstone, and make a life there: smith, mage, sailor, tamer, thief or lord.

For anyone who still misses the first sandbox worlds.

How the last shard came to be

  1. One world, broken into many

    An age ago the world was split into mirrored copies called shards. Each held its own people, its own kings, its own wars.

  2. The shards go dark

    One by one, their lights went out. No one who stayed behind was heard from again.

  3. The ruins wash up

    Pieces of the dead shards still land in Aldermere: drowned castles, sunken halls, and things that should not be alive.

  4. You cross over

    You are one of the souls who got out. You wake at a tetherstone outside Highmarch with the clothes on your back. What happens next is up to you.

A traveller waking beside a glowing standing stone on a misty hill
The tetherstones above Highmarch. Every soul that crosses wakes here, and returns here when it falls.

A life of your own making

No classes and no levels. You get better at what you do, and you can do anything. The storyline and quests are there when you want them, never required.

A blacksmith hammering a glowing blade

Learn by doing

Swing the hammer and smithing rises. Tradeskill quests in town buy the hundred daggers it took to get good.

A mage casting from a spellbook among reagents

Magic has a price

Every spell burns reagents you gathered or bought: root, pearl, ash and silk. A mage is only as good as their pouch.

A ranger taming a great bear

Tame what's out there

Calm a bear, break a horse, raise a hound. The wild things of Aldermere can be won over, if you're patient.

A small ship on a stormy sea with a serpent rising

Take to the sea

Buy a boat, fish the deep water, follow a treasure map. Something large lives out past the shallows.

A hillside village of player-built houses and shops

Build a town

Raise a house, hire a vendor to sell your work while you sleep, and settle near your friends until it's a town.

Adventurers entering glowing ancient ruins

Plunder dead worlds

The dungeons are pieces of shards that fell. Their treasure, and their monsters, came with them.

The road home is the dangerous part

Outside the walls of Highmarch, Aldermere is free, and it is not safe.

  • Anyone can draw on youPast the town guards, any player can attack any other.
  • What you carry can be takenFall on the road and your body keeps everything on it, for whoever finds it first.
  • The world remembersMurderers carry their name in red. Guards hunt them and others post bounties. Honest folk earn a name of their own.
  • You'll be backDeath returns you to your tetherstone. Your belongings stay where you fell.

And the wolves hunt the deer whether anyone is watching.

A merchant with a mule faces a hooded brigand on a forest road at dusk

In the workshop now

Lastshard is in pre-alpha. These are real screenshots from today's build, a long way from finished.

Overhead view of Highmarch's streets and market
Highmarch from above
Players in the market square
The market square
A player fighting a hind in a forest
A hind that fought back

All dev log posts

Be among the first to cross over

Make an account and we'll invite you as playtests open. One email per playtest, nothing else.

Next you'll pick an account name and password. That's your game login too.

Questions

Is this Ultima Online?

No. Lastshard is inspired by Ultima Online and the sandbox worlds of the late '90s, but it's its own game, with its own world, story and art, built from scratch.

Do I have to fight other players?

Inside town walls the guards keep the peace. Outside them anyone can attack you, but murderers pay for it in reputation, bounties and guards.

Are there quests?

Yes, and they're optional. There's a storyline about why the shards went dark, side quests for special loot, and tradeskill quests that buy what crafters make. You can ignore all of it and just live.

How much will it cost?

We'll announce pricing well before launch.

When can I play?

Playtests open in waves during development. Join the list and you'll get an invite.