This page describes today's playtest build. Values may change during playtests.
Goblins live in small camps. In today’s build there are three camps in the woods south-west of Highmarch, with up to three goblins each.
Stats
| Goblin | |
|---|---|
| Hits | 40 |
| Attack skill | 55 |
| Defence skill | 50 |
| Damage | 4–8 |
| Swing | 1.8 s |
| Walk / run | 2.0 / 4.8 m/s |
| Running budget | 120 m |
Each goblin carries a club, a dagger or a short spear. The weapon is for show: every goblin hits for 4 to 8.
Behaviour
- Aggressive. A goblin attacks the nearest player it can see within 20 metres, on the same level.
- Camp-mates help. When a goblin picks a fight, up to four idle goblins from the same camp within 14 metres join in.
- Holds a grudge. It turns on any player who hurt it in the last 20 seconds, within 24 metres.
- Gives up. It stops chasing after 25 seconds without gaining ground, or once you’re more than 36 metres away.
- Leashed. If it’s drawn too far from its camp, it drops the fight, walks home and stays calm for 10 seconds.
- Runs when losing. Below 8 hits, it may run, especially if you have more hits than it does. It keeps running until it’s back to half health or you’re far away.
What a goblin leaves
- 30 to 75 gold.
- A 30% chance of its weapon.
Goblins can’t be skinned. The corpse lasts 4 minutes.
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