Wiki / Creatures

Goblin

Small, quick monsters that camp in groups and defend each other.

Last updated

This page describes today's playtest build. Values may change during playtests.

Goblins live in small camps. In today’s build there are three camps in the woods south-west of Highmarch, with up to three goblins each.

Stats

Goblin
Hits40
Attack skill55
Defence skill50
Damage4–8
Swing1.8 s
Walk / run2.0 / 4.8 m/s
Running budget120 m

Each goblin carries a club, a dagger or a short spear. The weapon is for show: every goblin hits for 4 to 8.

Behaviour

  • Aggressive. A goblin attacks the nearest player it can see within 20 metres, on the same level.
  • Camp-mates help. When a goblin picks a fight, up to four idle goblins from the same camp within 14 metres join in.
  • Holds a grudge. It turns on any player who hurt it in the last 20 seconds, within 24 metres.
  • Gives up. It stops chasing after 25 seconds without gaining ground, or once you’re more than 36 metres away.
  • Leashed. If it’s drawn too far from its camp, it drops the fight, walks home and stays calm for 10 seconds.
  • Runs when losing. Below 8 hits, it may run, especially if you have more hits than it does. It keeps running until it’s back to half health or you’re far away.

What a goblin leaves

  • 30 to 75 gold.
  • A 30% chance of its weapon.

Goblins can’t be skinned. The corpse lasts 4 minutes.

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