This page describes today's playtest build. Values may change during playtests.
Skinning takes hides from the corpses of deer and wolves. You need a skinning knife or a hatchet. Every new character starts with a copper skinning knife.
How to skin
Open a corpse and press Skin, or double-click your knife and then click the corpse. You need to be within 2.6 metres. Each attempt takes 2 seconds and costs no stamina.
A corpse can only be skinned once. If you fail, you can try again. Skinning closes the corpse’s loot window, so take the meat first.
What you get
| Corpse | Least skill | 0% chance at | 100% chance at | Hides at skill 0 | Bonus | Most |
|---|---|---|---|---|---|---|
| Hind | 0 | below 0 | 60 | 4 deer hides | +1 per 25 skill | 8 |
| Great hart | 0 | below 0 | 60 | 6 deer hides | +1 per 25 skill | 10 |
| Grey wolf | 25 | 5 | over 100 | 1 wolf pelt | +1 per 50 skill | 3 |
At 100 skill, a wolf skins about 90% of the time.
Prime hides
From 50 skill up, each success has a chance to make the whole stack prime:
prime chance = (skill − 50)%
That’s 25% at 75 and 50% at 100. Prime hides sell for double.
Meat and antlers
Meat isn’t part of skinning. It’s already in the corpse when the animal dies:
- A great hart has 5 to 7 raw venison and a set of antlers.
- A hind has 3 to 5 raw venison.
- A wolf has 2 raw venison.
Selling
Wenna the tanner buys deer hides for 5 (prime 10), wolf pelts for 7 (prime 14), and antlers for 10. Hedda buys raw venison for 6.
Monsters can’t be skinned.
Staff write this wiki for now. Player editing comes later.