This page describes today's playtest build. Values may change during playtests.
Armour absorbs part of each blow that lands where it’s worn. Heavier armour protects more, and some of it lowers your stamina.
Where blows land
| Body part | Chance |
|---|---|
| Chest | 35% |
| Legs | 22% |
| Head | 15% |
| Arms | 14% |
| Hands | 7% |
| Neck | 7% |
The armour on that part absorbs between half and all of its rating. The rating drops as the armour wears.
Armour sets
Every piece of a set has the same rating.
| Set | Rating | Pieces |
|---|---|---|
| Leather | 13 | Cap, gorget, gloves, sleeves, tunic, leggings |
| Studded | 16 | Gorget, gloves, sleeves, tunic, leggings |
| Ringmail | 22 | Gloves, sleeves, tunic, leggings |
| Chainmail | 28 | Coif, tunic, leggings |
| Platemail | 40 | Helm, gorget, gauntlets, arms, breastplate, legs |
Other helmets: the bascinet has a rating of 18. The close helm, helmet and norse helm have 30. None of these is sold yet.
Stamina cost
Some pieces lower your maximum stamina. Everyone has 25 stamina today, so this matters.
| Piece | Stamina |
|---|---|
| Ringmail gloves, sleeves, leggings | −1 each |
| Ringmail tunic | −2 |
| Chainmail leggings | −3 |
| Chainmail tunic | −5 |
| Plate helm, gorget | −1 each |
| Plate gauntlets, arms | −2 each |
| Plate legs | −6 |
| Plate breastplate | −8 |
Less stamina means slower swings. See Weapons.
Strength
Heavier pieces need strength to wear. Everyone has Strength 60 today, enough for any piece. The plate breastplate and legs need exactly 60.
Wear
After a hit, armour has a 25% chance to wear. Crushing weapons (club, war axe, mace, war hammer) wear it by about half the damage it absorbed. Other weapons wear it by 0 or 1.
Prices
Brann the blacksmith sells all five sets. Wenna the tanner sells leather. A leather cap costs 10 and a plate breastplate 243. See Traders and trainers.
Shields
Shields are covered under Parrying.
Staff write this wiki for now. Player editing comes later.