Wiki / World

World

Aldermere, the town of Highmarch, its traders and the land outside the walls.

  • Aldermere

    The land around Highmarch as it stands in the playtest build, its roads, and the day and night clock.

  • Highmarch

    The walled river town where new souls arrive, with its gates, streets, market square and landmarks.

  • Traders and trainers

    Who sells what in Highmarch, what they pay for your goods, and who can train your skills.

  • The farmland

    The fields around Highmarch's walls, with three farmsteads, a mill and crops to forage.

  • The woods

    The east and south woods, their trees, their herds and wolves, the woodcutters' camp and the hunting lodge.

  • The northern hills

    The high ground north of Highmarch, with the mine, the lookout and a cave, and the best ore in the region.

  • The graveyard

    The burial ground outside Highmarch's west gate, with its own chapel and a crypt.

  • Ships and the sea Planned

    Boats, fishing at sea, sea monsters and sunken treasure.

  • Housing Planned

    Player houses in the open world, and towns that grow up around them.

  • Reputation and virtue Planned

    How the way you behave changes how the world treats you, from honest names to murderers in red.

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