Wiki / World
World
Aldermere, the town of Highmarch, its traders and the land outside the walls.
- Aldermere
The land around Highmarch as it stands in the playtest build, its roads, and the day and night clock.
- Highmarch
The walled river town where new souls arrive, with its gates, streets, market square and landmarks.
- Traders and trainers
Who sells what in Highmarch, what they pay for your goods, and who can train your skills.
- The farmland
The fields around Highmarch's walls, with three farmsteads, a mill and crops to forage.
- The woods
The east and south woods, their trees, their herds and wolves, the woodcutters' camp and the hunting lodge.
- The northern hills
The high ground north of Highmarch, with the mine, the lookout and a cave, and the best ore in the region.
- The graveyard
The burial ground outside Highmarch's west gate, with its own chapel and a crypt.
- Ships and the sea Planned
Boats, fishing at sea, sea monsters and sunken treasure.
- Housing Planned
Player houses in the open world, and towns that grow up around them.
- Reputation and virtue Planned
How the way you behave changes how the world treats you, from honest names to murderers in red.