Game settings for admins
A new admin Settings tab changes game rules like stamina regen and corpse decay live, without a restart.
Notes from building Lastshard, one change at a time. The game is in pre-alpha, and these posts say what works and what doesn't yet.
A new admin Settings tab changes game rules like stamina regen and corpse decay live, without a restart.
The first monsters are in, along with the spawners that place them in the world.
You now log in with an account and keep up to five characters, each with its own skills, pack and bank box.
Speech, a banker who listens for the word "bank", and a box that death can't touch.
See-through trees, landmarks on the map, names on Alt, and a round of gathering and combat fixes from my own playtest.
Why the game is called Lastshard, and what the light over Highmarch is.
Lumberjacking, mining, skinning and foraging are back in the new client, with five tiers of wood and ore.
The first prototype ran on Godot and a Rust server, and this week I rebuilt it on Unity with a C# server.