This page describes today's playtest build. Values may change during playtests.
Swordsmanship is used with any sword, and with the battle axe and halberd. It sets your chance to hit and your defence against other fighters while you hold one of these weapons.
Weapons
| Weapon | Damage | Speed | Weight (stones) | Strength needed | Notes |
|---|---|---|---|---|---|
| Short sword | 4–22 | 55 | 3 | 10 | Has abilities |
| Katana | 5–26 | 58 | 6 | 10 | |
| Cutlass | 6–28 | 45 | 8 | 10 | |
| Broadsword | 5–29 | 45 | 6 | 25 | |
| Longsword | 5–33 | 35 | 7 | 25 | |
| Viking sword | 6–34 | 30 | 6 | 40 | |
| Battle axe | 6–38 | 30 | 4 | 40 | Two-handed |
| Halberd | 5–49 | 25 | 16 | 45 | Two-handed |
A higher speed swings more often. See Weapons for how speed becomes seconds.
Short sword abilities
Only the short sword has abilities today. Learn them from Corwin the weapons master, then use them with keys 1, 2 and 3 in war mode. An ability replaces your next swing. Its stamina and cooldown are spent whether it hits or not.
| Ability | Needs | Cost to learn | Stamina | Cooldown | Effect |
|---|---|---|---|---|---|
| Lunge | Swordsmanship 30 | 250 | 5 | 8 s | Dash up to 4 m to the target and hit for 120% damage |
| Bleeding Cut | Swordsmanship 60 | 1,000 | 8 | 12 s | A normal hit plus a bleed of 3 damage every 2 s for 10 s |
| Sweeping Cut | Swordsmanship 90 | 3,000 | 10 | 15 s | 80% damage to the target and every hostile creature in reach within a 110° arc |
Training
Corwin the weapons master trains Swordsmanship up to 30. After that it rises by use. See Skills overview.
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