This page describes design that isn't in the game yet. Details will change before it ships.
Magic in Aldermere will have a price. Every spell burns reagents, and a mage is only as good as their pouch.
What’s planned
- Spellbooks. Spells are kept in a spellbook. You add spells to your book as you find or buy them.
- Reagents. Each spell uses up reagents: roots, pearls, ash, silk and the like. You gather them yourself or buy them.
- Skill by use. Like every other skill, magic rises as you cast.
- No classes. A swordsman can learn a few spells. A mage can carry a dagger.
Reagents you can find today
Foraging already turns up four herbs: mallowort, ashcap, moonpetal and wyrmroot. They sell to Hedda the provisioner for now. Which spells will use which reagents hasn’t been decided. See Foraging.
What’s in the build today
There’s no magic yet. Characters have no mana, and the mage’s shop in Highmarch is empty.
Staff write this wiki for now. Player editing comes later.