This page describes today's playtest build. Values may change during playtests.
Double-click a trader within 6 metres to open their shop. The shop closes if you walk more than 8 metres away or out of sight. All prices are in gold.
You can’t sell items you’re wearing, newbie items, or containers with anything in them. You can buy up to 100 of an item at once.
Hedda the provisioner
Inside the provisioner’s shop, south of the market square.
Sells
| Item | Price |
|---|---|
| Hatchet, pickaxe (copper) | 25 each |
| Skinning knife (copper) | 14 |
| Bag, pouch | 6 each |
| Bandage | 5 |
| Clothing | 4 to 21 |
Buys
| Item | Price |
|---|---|
| Raw venison | 6 |
| Wildberries, apples, wheat, flax, cotton | 1 each |
| Mallowort | 2 |
| Ashcap | 3 |
| Moonpetal | 5 |
| Wyrmroot | 8 |
Trains Healing up to 30.
Tobin the fletcher
On the market square.
Sells a short bow for 30 and arrows for 2 each.
Buys logs: pine 1, oak 2, ash 3, yew 5, emberwood 8.
Trains Archery up to 30, and teaches the bow abilities: Aimed Shot for 250, Crippling Shot for 1,000 and Double Shot for 3,000.
Wenna the tanner
On the market square.
Sells leather armour at the smith’s prices.
Buys deer hides for 5 (prime 10), wolf pelts for 7 (prime 14), and antlers for 10.
Brann the blacksmith
Outside the smithy.
Sells
- Iron tools: hatchet 38, pickaxe 38, skinning knife 21.
- Weapons: club 16, short sword 20, dagger 21, short spear 23, cutlass 24, mace 28, war axe 29, kryss 32, katana 33, broadsword 35, longsword 55, viking sword 55.
- Leather, studded, ringmail, chainmail and platemail armour. Prices run from 10 for a leather cap to 243 for a plate breastplate. See Armour.
Buys
| Ore | Price | Stone | Price |
|---|---|---|---|
| Copper | 2 | Fieldstone | 1 |
| Iron | 3 | Slate | 2 |
| Silver | 5 | Starmarble | 4 |
| Cobalt | 8 | ||
| Glimmerite | 12 |
Corwin the weapons master
Beside the keep guard. He doesn’t buy or sell.
Trains Swordsmanship, Tactics and Parrying, each up to 30.
Teaches the short sword abilities: Lunge for 250, Bleeding Cut for 1,000 and Sweeping Cut for 3,000.
How training works
- Training costs 1 gold for every 0.1 of skill. Going from 0 to 30 costs 300 gold.
- A trainer only takes you up to their limit. Past that you learn by use.
- Training stops at your 700 total skill points. It never lowers another skill to make room.
- Each ability needs a skill level before you can learn it. See Swordsmanship and Archery.
- Gold comes from your pack, not your bank box.
Not sold anywhere
No trader sells shields, closed helmets, jewellery, tools above iron, or these weapons: spear, war hammer, quarter staff, battle axe, halberd, bow and crossbow. Some of them drop from monsters.
Staff write this wiki for now. Player editing comes later.