<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Lastshard dev log</title><description>Notes from building Lastshard, a high-fantasy sandbox MMO in pre-alpha.</description><link>https://lastshard.com/</link><language>en-gb</language><item><title>Game settings for admins</title><link>https://lastshard.com/devlog/2026-11-01-game-settings-tab</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-11-01-game-settings-tab</guid><description>A new admin Settings tab changes game rules like stamina regen and corpse decay live, without a restart.</description><pubDate>Sun, 01 Nov 2026 00:00:00 GMT</pubDate><category>patch</category></item><item><title>Goblins, bandits and a troll</title><link>https://lastshard.com/devlog/2026-10-31-monsters-and-spawners</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-31-monsters-and-spawners</guid><description>The first monsters are in, along with the spawners that place them in the world.</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>devlog</category></item><item><title>Accounts and five character slots</title><link>https://lastshard.com/devlog/2026-10-31-accounts-and-five-slots</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-31-accounts-and-five-slots</guid><description>You now log in with an account and keep up to five characters, each with its own skills, pack and bank box.</description><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate><category>devlog</category></item><item><title>Aldric opens the bank</title><link>https://lastshard.com/devlog/2026-10-30-the-bank</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-30-the-bank</guid><description>Speech, a banker who listens for the word &quot;bank&quot;, and a box that death can&apos;t touch.</description><pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate><category>devlog</category></item><item><title>First playtest fixes</title><link>https://lastshard.com/devlog/2026-10-30-first-playtest-fixes</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-30-first-playtest-fixes</guid><description>See-through trees, landmarks on the map, names on Alt, and a round of gathering and combat fixes from my own playtest.</description><pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate><category>patch</category></item><item><title>The last lit shard</title><link>https://lastshard.com/devlog/2026-10-28-the-last-lit-shard</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-28-the-last-lit-shard</guid><description>Why the game is called Lastshard, and what the light over Highmarch is.</description><pubDate>Wed, 28 Oct 2026 00:00:00 GMT</pubDate><category>lore</category></item><item><title>Gathering, rebuilt</title><link>https://lastshard.com/devlog/2026-10-27-gathering-rebuilt</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-27-gathering-rebuilt</guid><description>Lumberjacking, mining, skinning and foraging are back in the new client, with five tiers of wood and ore.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate><category>devlog</category></item><item><title>Why I moved the game to Unity</title><link>https://lastshard.com/devlog/2026-10-26-why-unity</link><guid isPermaLink="true">https://lastshard.com/devlog/2026-10-26-why-unity</guid><description>The first prototype ran on Godot and a Rust server, and this week I rebuilt it on Unity with a C# server.</description><pubDate>Mon, 26 Oct 2026 00:00:00 GMT</pubDate><category>devlog</category></item></channel></rss>