Wiki / Skills

Archery

Bows and crossbows, arrows, shooting on the move, and the short bow's three abilities.

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This page describes today's playtest build. Values may change during playtests.

Archery is used with bows and crossbows. Every shot uses one arrow, hit or miss.

Weapons

WeaponDamageSpeedRangeWeight (stones)Strength needed
Short bow6–262810 m415
Bow9–412020 m620
Crossbow8–431816 m730

All three are two-handed. Tobin the fletcher sells the short bow for 30 gold and arrows for 2 gold each. The bow and crossbow aren’t sold yet.

Shooting

  • You shoot automatically while your target is in range, in war mode.
  • You need a clear line to the target on the same level.
  • You can shoot while moving. The draw happens with your upper body.
  • A short bow at full stamina fires about every 4.3 seconds.

Getting arrows back

An arrow that hits a creature stays in it. When the creature dies, each of those arrows has a 40% chance to be in its corpse.

Short bow abilities

Only the short bow has abilities today. Learn them from Tobin, then use them with keys 1, 2 and 3 in war mode. An ability replaces your next shot. Its stamina and cooldown are spent whether it hits or not.

AbilityNeedsCost to learnStaminaCooldownEffect
Aimed ShotArchery 3025056 sStand still for a 1.5 s draw, then shoot for 150% damage with +20% to hit
Crippling ShotArchery 601,000812 sSlows the target by 40% for 6 s
Double ShotArchery 903,0001015 sTwo arrows in one shot. The second is skipped if the first kills.

Training

Tobin the fletcher trains Archery up to 30. After that it rises by use. See Skills overview.

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