This page describes today's playtest build. Values may change during playtests.
Archery is used with bows and crossbows. Every shot uses one arrow, hit or miss.
Weapons
| Weapon | Damage | Speed | Range | Weight (stones) | Strength needed |
|---|---|---|---|---|---|
| Short bow | 6–26 | 28 | 10 m | 4 | 15 |
| Bow | 9–41 | 20 | 20 m | 6 | 20 |
| Crossbow | 8–43 | 18 | 16 m | 7 | 30 |
All three are two-handed. Tobin the fletcher sells the short bow for 30 gold and arrows for 2 gold each. The bow and crossbow aren’t sold yet.
Shooting
- You shoot automatically while your target is in range, in war mode.
- You need a clear line to the target on the same level.
- You can shoot while moving. The draw happens with your upper body.
- A short bow at full stamina fires about every 4.3 seconds.
Getting arrows back
An arrow that hits a creature stays in it. When the creature dies, each of those arrows has a 40% chance to be in its corpse.
Short bow abilities
Only the short bow has abilities today. Learn them from Tobin, then use them with keys 1, 2 and 3 in war mode. An ability replaces your next shot. Its stamina and cooldown are spent whether it hits or not.
| Ability | Needs | Cost to learn | Stamina | Cooldown | Effect |
|---|---|---|---|---|---|
| Aimed Shot | Archery 30 | 250 | 5 | 6 s | Stand still for a 1.5 s draw, then shoot for 150% damage with +20% to hit |
| Crippling Shot | Archery 60 | 1,000 | 8 | 12 s | Slows the target by 40% for 6 s |
| Double Shot | Archery 90 | 3,000 | 10 | 15 s | Two arrows in one shot. The second is skipped if the first kills. |
Training
Tobin the fletcher trains Archery up to 30. After that it rises by use. See Skills overview.
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