Wiki / Creatures

Bandit

Human outlaws, some with bows, who drop everything they wear. Not placed in the world yet.

Last updated

This page describes today's playtest build. Values may change during playtests.

Bandits are outlaws who prey on travellers. Their names show in red, as murderers.

Bandits are in the build, but no bandit camp has been placed in the world yet.

Stats

Bandit
Hits93
Attack skill76
Defence skill76
Damage10–23
Swing1.8 s
Walk / run1.8 / 5.0 m/s
Running budget160 m

Every bandit hits for 10 to 23, whatever he holds.

Gear

Each bandit has his own look and kit:

  • Weapon: a quarter carry a short bow. The rest carry a longsword, cutlass, broadsword, club, dagger or spear.
  • Clothes: a shirt, fancy shirt or tunic; long pants, short pants or a kilt; boots or shoes; and sometimes a bandana or a cap.

Behaviour

Bandits fight like goblins, with a few differences:

  • Up to three bandits from the same camp join a fight.
  • A bandit may run when he’s below 19 hits.
  • He can keep pace with a running player until his breath gives out.

Archers

  • An archer tries to stay 5 to 9 metres from you. If you close in, he backs off to about 7 metres, and doesn’t shoot while he backs off.
  • He needs a clear line to you. Out of range or out of sight, he moves closer.
  • He shoots every 1.8 seconds, and his quiver never runs out.
  • Out of breath, he stands and shoots.

What a bandit leaves

  • 60 to 150 gold.
  • Everything he wore, including his weapon, at 40% to 100% of its condition.
  • An archer also leaves 10 to 20 arrows.

Bandits can’t be skinned. The corpse lasts 4 minutes.

Staff write this wiki for now. Player editing comes later.