Wiki / Creatures

Deer

The great hart and the hind, the grazers of the east and south woods.

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This page describes today's playtest build. Values may change during playtests.

Deer graze in herds in the east and south woods. They come in two kinds: the great hart, with antlers, and the hind. Almost half of all deer are harts.

Stats

Great hartHind
Hits4230
Attack skill4030
Defence skill4035
Damage3–72–5
Swing2.6 s2.6 s
Walk / run1.8 / 5.0 m/s1.8 / 5.0 m/s
Running budget56 m56 m

Behaviour

A deer never starts a fight. It flees from:

  • any wolf within 16 metres
  • anyone who hurt it in the last 20 seconds, within 28 metres
  • a player who targets it within 16 metres

Walking near a deer doesn’t scare it. Targeting or attacking it does.

When one deer bolts, every deer within 12 metres runs too. A flight lasts up to 15 seconds, or longer while the threat stays close.

A deer that’s out of breath with its attacker on top of it is brought to bay. It turns and kicks back. A cornered deer fights too.

Feeding and breeding

Deer graze the grass of their woods. A well-fed deer with a well-fed mate within 20 metres may breed, and a new deer appears. If the grass runs low, the herd moves to a richer wood. See Creatures of Aldermere.

What a deer leaves

Great hartHind
Raw venison5–73–5
Antlers1none
Deer hides when skinned6, +1 per 25 Skinning4, +1 per 25 Skinning

The corpse lasts 4 minutes. See Skinning.

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