This page describes today's playtest build. Values may change during playtests.
Anatomy helps both your fighting and your healing.
In combat
Your damage is multiplied by:
1 + Strength ÷ 500 + Anatomy ÷ 500, plus 0.10 more at Anatomy 100
With Strength 60, that’s +12% at Anatomy 0, +22% at 50, and +42% at 100.
Anatomy is checked each time you land a hit. Your chance on that check is your Anatomy ÷ 100.
In healing
Anatomy raises both ends of a bandage’s heal. Each 5 points of Anatomy adds 1 hit point to the least and the most a bandage can heal. See Healing.
After each bandage, Anatomy is checked with a chance of your Anatomy ÷ 120.
Training
No trainer teaches Anatomy yet. You can pick it as a starting skill, and it rises by use. See Skills overview.
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