Goblins, bandits and a troll
The first monsters are in, along with the spawners that place them in the world.
Dev log / Dev log
What I built this week, and why.
The first monsters are in, along with the spawners that place them in the world.
You now log in with an account and keep up to five characters, each with its own skills, pack and bank box.
Speech, a banker who listens for the word "bank", and a box that death can't touch.
Lumberjacking, mining, skinning and foraging are back in the new client, with five tiers of wood and ore.
The first prototype ran on Godot and a Rust server, and this week I rebuilt it on Unity with a C# server.